We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.ĭEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active.Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.Increased Scrap Gain when killing Aberrations.Increased Scrap Gain from Regular and Rare Chests.Slightly Increased Scrap Gain from Breakables.Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wally. Removed the Trait Requirement for equipping a second Archetype.Orb of Undoing now has unlimited uses.Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. Players should find it much easier to Respec and they should also end up with more Scrap overall. One that lets you see foes through walls, and use more weapon traits.QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. It's about having more access to the game mechanics in the game already. Your suggestion would push the base capabilities of every PC too high, making the 'very hard' baseline difficulties of the level designs too easy. Giving players a 3rd weapon mod, one that is not only the highest dps boosts you can get (rip hive cannon), it also increases the speed at which you clear levels and dungeons due to not needing to take things slow to check your corners. Originally posted by Pendergast891:The game is already ridiculously easy once you have items and leveled gear. What then stops people from demanding that undying becomes a free thing to get from killing the undying king due to how it's mandatory on every hardcore character, it even reduces the weapon variety you can use. You say 'Hunter's mark is so good that it's an auto include in every build so we're restricted to 1 weapon mod slot' which is not true btw. Hell, just make them all available at the same time and then we can run around with dozens of abilities firing off at once! Might as well ask for boss weapons to have their unique weapon mods be free as well so you can still slot the mod you want on it. I'm shocked that weapon mod builds didn't really get touched with the latest update, and now you want to give even more power to them. Weapon mods are already ridiculously strong, with some builds being able to one shot most normal enemies, 2-3 shot elites, and you can 'gun' down bosses very easily. The fact that you haven't understood to this point how much power just the pseudo wall hack effect is in this game, and wanting to give it to players for free is laughable. Your suggestion would power creep players so much that it would require entire rebalancing of gear, map design, and enemy damage scaling. The game is already ridiculously easy once you have items and leveled gear. It's not rocket science to want to farm foes for xp having to use the same weapon trait everyone else uses constantly to see how many are left on the map. In a game with only 2 weapon trait slots it makes no sense to have an ability that highlights foes and gives a buff to all weapons take up 1 of only 2 slots. The ability without being a character trait and not tied to a weapon trait opens up the second weapon trait slot to be used for different weapon trait combo builds. I am like AMAZED at how people seem to not be able to comprehend this. Needless to say its also legal wallhack which helps you a lot? I If you cant see how powerfull it is, you probably dont know how DPS works. You CRIT CHACE is increased, as other guy mentioned already. Originally posted by Roadie:Exactly how is seeing your foes through walls on demand with a character trait so you can have 2 weapon traits available instead of 1 and hunters mark 24/7 over powered? Explain your logic to me.
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