Now add Hex to that and it becomes even funnier. We'd need more extensive testing and statistical data but there seems to be enough definitive evidence that for accurate FPS benchmarking, MSI OSD overlay should not be used in games unless it's already been proven in that particular game/bench scene that. It's not even just AMD GPUs because it could easily affect the competing brand's products too. While increasing your GPUs clock frequency and voltage, the. Thanks for adding more data to this thread. No other Cantrip in the game can even come close to this when it comes to dealing damage. MSI Afterburner Overclocking tools provide easy and precise access to your graphics card settings. Make sure you get Agonizing Blast and Repeling Blast at least, by level 11 you'll be able to cast three 1D10 blasts + CHA Modifier, and the CHA modifer applies to every single blast, that means that if you manage to get to 20 Charisma(+5 modifier) and the blasts hit that is 15 damage before you even throw the 3 dice. (It's also why it's so popular to multiclass into Warlock for 2-3 levels) That's why Eldritch Blast is so important to them, and Hex which can be casted again for free if you kill something that is under Hex.Īlso those Invocations you can get are insane buffs, which are the reason to why Warlock ends up being a pretty strong class even if they can't do a lot of spells per battle. (so 3 refreshes before a Long Rest, which is pretty good) (By level 12 they are level 5 and you have 3 Spells Slots), also they are the ONLY caster that gets back their slots with a Short rests so you can get them back twice per day and also a Bard can give them back with his Song of Rest. Warlock's whole thing is that they don't have almost any Spell Slots but they are high level at least. Of course you might already know all of this, so feel free to tell me to suck eggs lol. You shouldn't need that though, so long as you know your team's strengths and how they work together. Otherwise if you want some more damage, Astarion, Wyll and Lae'zel will probably do higher numbers. With these boosted settings, the GPU will now. MSI Afterburner is the OG, in that it’s been used to monitor all kinds of system-related metrics for many years now. Thanks to Graya Overload on YouTube for the screenshot on this one. Once you’re in-game, press CTRL+SHIFT+O to toggle the performance overlay. Essentially you roll two dice every long rest and can then switch them in for an ally or enemy's attack roll. 1.The first thing you will need to do is set both the ‘Power Limit’ and the ‘Temp Limit’ sliders to the maximum. Once you enable fps you can close the menu. Divination spec is also amazing, with one of the strongest abilities in the game (Portent). Once Afterburner is installed, open it, go to Settings by clicking the cog icon and check the ‘Unlock voltage control’ and ‘Unlock voltage monitoring’ boxes. MSI Afterburner is a good program that lets you see FPS and Stats while. A lot of damaging wizard spells do guaranteed damage as well even if the enemy succeeds in a saving throw. There are various ways you can see them in-game or on the platforms you use to play the games like Steam, Xbox, etc. Evocation Spec is moderately decent if you want to blow up loads of things without hurting your own guys. If you install the application and find the required fps avg, min, max options as. It's only really Gale that's going to have access to a ton of reliable damage, and it'll depend on what spells you take with him. MSI Afterburner is one of the most popular monitoring and benchmarking tools. Her Bless spells is really good at making sure more of your attacks land since it gives 3 characters Advantage, and Guiding Bolt is decent, but will eat up spellslots compared to casting Bless and maintaining concentration. Shadowheart is a support caster and mostly has healing and buff spells. They're essentially tanks and won't be putting out absurd levels of damage, but should be a pain in the ass to kill (assuming you've got high Constitution for Unarmoured Defence). So Barbarians are going to be fairly equipment dependent and rely on Rage to do the most damage. Main render class: #include "main_renderer.Click to shrink.Right, so depending on what spec Gale is, I can kind of see the issue. Here is the code I think is relevant because my project is quite big: I have literally gone through my entire project and found nothing. I have a feeling this is to do with texture ids in openGL but I really don't know. But if I don`t use the overlay while loading everything is fine. Whenever I open my game with the MSI afterburner overlay toggled on the textures seem to be shifted by one so the first one gets set to the second one, the second to the third and so on.
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